New Agent of Chaos: Speciality Dice
Feb. 8th, 2026 11:01 pmEdited the 'Speciality Cards and Dice' section of Agents of Chaos with the following:
Speciality Cards and Dice
I haven’t yet encountered any games that specifially rely on a custom resource, but you can get decks with pieces of dungeons, cards that determine how an NPC will react to your character, so I felt they deserved an honourable mention.
At some point, I picked up a set of seven dice and I have been using some of them in my freeform solo play:
– Direction (d8, N/NE/E etc)
– Weather (d10, Sunny, Cloudy etc)
– Wilderness Terrain (d 12, this includes not only standard terrains but trails, towns, and castles/ruins)
– Random Emotion (d12, though some are very close, like attracted/flirting and sad/apathy, but I'm trying this out for first encounters with random NPCs)
– Dungeon Terrain (d12, from corridors to obstacles and traps)
– Dungeon Feature (d12, statues, wells, doors etc)
– Treasure (d8, potions, magical and non-magical items etc)
I've been finding it much easier to roll a die than to consult tables, and while I'll probably pivot to either a Hexflower or the Scarlet Heroes method of terrain creation in the longer run, being able to quickly create something randome instead of having to think (and overthink) or reach for the same old same old has definitely made my life more fun.
Speciality Cards and Dice
I haven’t yet encountered any games that specifially rely on a custom resource, but you can get decks with pieces of dungeons, cards that determine how an NPC will react to your character, so I felt they deserved an honourable mention.
At some point, I picked up a set of seven dice and I have been using some of them in my freeform solo play:
– Direction (d8, N/NE/E etc)
– Weather (d10, Sunny, Cloudy etc)
– Wilderness Terrain (d 12, this includes not only standard terrains but trails, towns, and castles/ruins)
– Random Emotion (d12, though some are very close, like attracted/flirting and sad/apathy, but I'm trying this out for first encounters with random NPCs)
– Dungeon Terrain (d12, from corridors to obstacles and traps)
– Dungeon Feature (d12, statues, wells, doors etc)
– Treasure (d8, potions, magical and non-magical items etc)
I've been finding it much easier to roll a die than to consult tables, and while I'll probably pivot to either a Hexflower or the Scarlet Heroes method of terrain creation in the longer run, being able to quickly create something randome instead of having to think (and overthink) or reach for the same old same old has definitely made my life more fun.