solo_knight: (Default)
[personal profile] solo_knight
When I started soloing, I thought that I would not like journalling games much.

I thought this would be the type of game with the highest mental load; I was mostly wrong.

What you need as a player is to shed all inhibitions. The game says you’re a vampire in 1950s Glasgow? You’re a vampire in 1950s Glasgow. The game says you’re a frog in human disguise? You're now a frog. And so on.

The amount of handholding journalling games do varies; but most of them will guide you towards a certain story shape, and give you prompts enough to – at least for me – spark ideas. The dice or cards do the rest.

So far, the journalling games I’ve tried have told me what kind of story I’m telling, and while instructions to ‘keep writing until you’ve reached an end’ can sound weird to non-writers, they make sense in the moment.

Right now, I don’t have a major writing project I am working on, and everything is new and shiny, so I am playing a fair few of these – they’re low-hanging fruit. (As is this journal entry; it’s possible I’ll change my verdict on journalling games.)

Recommended if you don’t want to wrestle mechanics, if you’re looking for a single session (so far, all of mine have been <2h), and if you’re willing to delve into a story and ham it up and write with wild abandon on the first thing that comes to mind.

Profile

solo_knight: (Default)
solo_knight

March 2026

S M T W T F S
12 34567
891011121314
15161718192021
222324 25 26 27 28
293031    

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 29th, 2026 09:38 pm
Powered by Dreamwidth Studios