Playthrough/Review: Colorful Characters (Character Creation Tool)
What is it?
This one is not a game, but it’s not meant to be a game: it’s a tool to help you create characters. You go step by step through a list of domains. Only it’s gamified and you roll a d4, so some domains get more than one prompt.
You also need a vague character concept and a setting for them to be a character in.
Is it playable out of the box?
As long as you bring a story seed, yes.
Amendments:
None.
Tools
1d4 and eventually, a game system
Price:
$1
Verdict
🎩 This worked exceedingly well
⛩️ Doors opened
💎 A real gem. Seriously, if you’re struggling to create characters whether for a book or a TTRPG, spend a dollar and see whether this will work for you.
This isn’t a game in itself, though it is gamified a little, but the prompting and the ‘feels-like-a-game’ part helped me to come up with things about two characters that I was struggling with (I created a character and a general setting/situation for Combat Apothecary that I did not get to play; in that game they would have been solo, this system needs at least 3 players.).
Character Creation is not my thing. It’s not how I write. Constructs made consciously don’t come to life for me; whether that’s in books or in DnD.
The format forced me to empty my brain of any other thoughts and distractions, and to just go through one step after the next. And yes, there’s a name on the list, and an origin, but I can _tell a story_ for that, and I don’t have to worry about things like hair colour and height, which I really don’t care about at all. This is more about the *Character* than their mechanical description.
I have taken the first of these characters back into the system I’m trying to use right now (Tiny Dungeon) and was able to come up with mechanics that work for that character. Some of the traits were a little surprising, but they fit with what the character had to say about themselves and what others said about the character. This one is treefolk, so they are proficient in Heavy Melee weapons and have mastered Clubs, they know no fear (and get advantage on save tests), they’re good at wilderness survival, but they also have an eidetic memory.
I’ll create the other two tomorrow (well, one I had mostly created, the other suggests a lot of stuff due to her heritage), but knowing what they look like from the inside, I can now find better traits.
What is it?
This one is not a game, but it’s not meant to be a game: it’s a tool to help you create characters. You go step by step through a list of domains. Only it’s gamified and you roll a d4, so some domains get more than one prompt.
You also need a vague character concept and a setting for them to be a character in.
Is it playable out of the box?
As long as you bring a story seed, yes.
Amendments:
None.
Tools
1d4 and eventually, a game system
Price:
$1
Verdict
🎩 This worked exceedingly well
⛩️ Doors opened
💎 A real gem. Seriously, if you’re struggling to create characters whether for a book or a TTRPG, spend a dollar and see whether this will work for you.
This isn’t a game in itself, though it is gamified a little, but the prompting and the ‘feels-like-a-game’ part helped me to come up with things about two characters that I was struggling with (I created a character and a general setting/situation for Combat Apothecary that I did not get to play; in that game they would have been solo, this system needs at least 3 players.).
Character Creation is not my thing. It’s not how I write. Constructs made consciously don’t come to life for me; whether that’s in books or in DnD.
The format forced me to empty my brain of any other thoughts and distractions, and to just go through one step after the next. And yes, there’s a name on the list, and an origin, but I can _tell a story_ for that, and I don’t have to worry about things like hair colour and height, which I really don’t care about at all. This is more about the *Character* than their mechanical description.
I have taken the first of these characters back into the system I’m trying to use right now (Tiny Dungeon) and was able to come up with mechanics that work for that character. Some of the traits were a little surprising, but they fit with what the character had to say about themselves and what others said about the character. This one is treefolk, so they are proficient in Heavy Melee weapons and have mastered Clubs, they know no fear (and get advantage on save tests), they’re good at wilderness survival, but they also have an eidetic memory.
I’ll create the other two tomorrow (well, one I had mostly created, the other suggests a lot of stuff due to her heritage), but knowing what they look like from the inside, I can now find better traits.